SNAKE PRISM
CRT scanlines. Chiptune per move.
Classic snake on a 20×20 grid. Eat fruit, grow, wrap edges. CRT scanline filter, chiptune beep per move, pixel-font score.
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The coin-op canon redone in CRT phosphor. Six classic mechanics, six small cabinets, one shelf.
CRT scanlines. Chiptune per move.
Classic snake on a 20×20 grid. Eat fruit, grow, wrap edges. CRT scanline filter, chiptune beep per move, pixel-font score.
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Paddle, ball, falling powerups.
Paddle and ball, five rows of bricks. Powerups drop: wider paddle, multi-ball, fireball. CRT bezel frame, pixel-perfect look.
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Mouse vs AI. First to eleven.
Two-player pong, mouse controls left paddle, AI on right. First to eleven. Ball speeds up each volley. Monochrome pixel look.
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Rotate. Thrust. Wrap.
Top-down asteroids: rotate, thrust, shoot. Rocks split into smaller ones. Wrap-around screen, local hi-score, vector aesthetic.
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Four lanes. One river. Five pads.
Cross four lanes of traffic and a river of logs to reach five lily pads. Five lives, score per lily, increasing speed.
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5×10 grid descends. Bunkers crumble.
Fixed-shooter: 5×10 grid of descending aliens, speed up as fewer remain. Destructible bunkers absorb fire. Pixel-art retro.
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Game over. Six familiar shapes you already know how to play, redone in single-file React. The fun is remixing one into a private cabinet for your friend group — your initials, your rules, your high score.